Module:Random
From MuttWiki
Documentation for this module may be created at Module:Random/doc
local p = {}
local function setseed()
math.randomseed(math.floor(os.time() / 3600))
end
function p.num(frame)
setseed()
if #frame.args == 0 then
return math.random()
elseif #frame.args == 1 then
return math.random(tonumber(frame.args[1]))
elseif #frame.args >= 2 then
local _min = tonumber(frame.args[1])
local _max = tonumber(frame.args[2])
end
if _min > _max then
_min, _max = _max, _min
end
end
function p.pick(frame)
setseed()
--return frame.args[math.random(#frame.args)]
return #frame.args
end
return p