Module:Random: Difference between revisions

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Line 5: Line 5:
end
end


local function fixArray(tab)
local function fixArgs(argsIn)
local out = {}
local out = {}
for k,v in pairs(tab) do
for k,v in pairs(argsIn) do
table.insert(out, k, v)
if type(k) == 'number' then
table.insert(out, k, v)
else
table[k] = v
end
end
end
return out
return out
Line 15: Line 19:
function p.num(frame)
function p.num(frame)
setseed()
setseed()
local args = fixArray(frame.args)
local args = fixArgs(frame.args)
if #args == 0 then
if #args == 0 then
return math.random()
return math.random()
Line 31: Line 35:
function p.pick(frame)
function p.pick(frame)
setseed()
setseed()
local args = fixArray(frame.args)
local args = fixArgs(frame.args)
return args[math.random(#args)]
return args[math.random(#args)]
end
end


return p
return p

Revision as of 04:39, 22 February 2025

Documentation for this module may be created at Module:Random/doc

local p = {}

local function setseed()
	math.randomseed(math.floor(os.time() / 3600))
end

local function fixArgs(argsIn)
	local out = {}
	for k,v in pairs(argsIn) do
		if type(k) == 'number' then
			table.insert(out, k, v)
		else
			table[k] = v
		end
	end
	return out
end

function p.num(frame)
	setseed()
	local args = fixArgs(frame.args)
	if #args == 0 then
		return math.random()
	elseif #args == 1 then
		return math.random(tonumber(frame.args[1]))
	elseif #args >= 2 then
		local _min = tonumber(frame.args[1])
		local _max = tonumber(frame.args[2])
	end
	if _min > _max then
		_min, _max = _max, _min
	end
end

function p.pick(frame)
	setseed()
	local args = fixArgs(frame.args)
	return args[math.random(#args)]
end

return p